Pixel Art Master Course – Beginner to Professional/Freelance

Pixel Art Master Course – Beginner to Professional/Freelance

English | MP4 | AVC 1280×720 | AAC 44KHz 2ch | 200 lectures (21h 42m) | 17.31 GB

Learn ALL about pixel art in an always growing course! Get access to basic and pro techniques with daily feedbacks!

This course teaches everything about pixel art for video games. From the very basics to the advanced techniques. Students will learn about lines, shapes, color theory and harmony, creating a color palette, designing characters, backgrounds, items, making animation and even how to start freelancing. You will also learn a lot about game design principles.

If you are new to art or pixel art and want to create better art for your indie games then this course is for you.

This course will strengthen your foundations in art and pixel art. It will build your confidence in your art and give you the information you need to continue improving your pixel art and start making money.

By the time you finish the course, you will already have a portfolio for different game genres with practical game design.

This course has 3 big parts: beginner [B], intermediate [I] and advanced [A]. Each section is marked with a letter inside square brackets at the end of it’s title with corresponding difficulty.

What you’ll learn

  • Learn how to create both SIMPLE and COMPLEX pixel art! Objects, characters, environment, animations – ALL of it!
  • Build your own game art with prototypes!
  • Where to find clients, how to talk to them and how much to charge for your work!
  • You will learn to design and animate pixel art for all game genres (e.g. RPG, Platformer, Top-down)
  • Get access to Discord server where you can work on real projects with other people
Table of Contents

Getting started
1 How this course works
2 IMPORTANT! 2024 Update
3 What software to use Free or paid
4 Photoshop basics
5 Pyxel Edit
6 Aseprite
7 Aseprite Tilemap Feature
8 Piskel

Lines and Shapes [B]
9 Intro
10 Lines
11 Challenge 1
12 Shapes
13 Challenge 2

Shading and lighting [B]
14 Introduction
15 Value and contrast basics
16 Negative and positive space
17 Basic geometric shapes
18 Shading a cube
19 Shading a sphere
20 Shading a cylinder
21 Shading a cone
22 Shading a pyramid
23 Dithering
24 Challenge 3

Colours and textures [B]
25 Introduction
26 Hue
27 Saturation
28 Value
29 Basic colour theory
30 Colour harmony
31 Creating a colour palette
32 Simple wood texture
33 Simple metal texture
34 Applying textures to shapes
35 Challenge 4

Drawing simple objects [B]
36 Introduction
37 Creating objects from simple geometric shapes
38 Drawing an orange
39 Drawing a potion bottle
40 Drawing a book
41 Drawing an arrow
42 Drawing a sword
43 Drawing a gun
44 Challenge 5

Tiles [B]
45 Introduction
46 What are tiles
47 Tiling basics
48 Simple grass tile
49 Simple dirt tile
50 Simple water tile
51 Creating a tileset
52 Challenge 6

Backgrounds [B]
53 Introduction
54 Drawing a simple background
55 Using colours and shapes to create depth
56 Adding reflection on water surface
57 Challenge 7

Basic characters [B]
58 Introduction
59 Drawing 8×8 pixel art character
60 Drawing 16×16 pixel art character
61 Drawing 32×32 pixel art character
62 Challenge 8

Simple animation [B]
63 Introduction
64 What is animation
65 Simple grass animation
66 Challenge 9.1
67 x8 character walk and run animation
68 x8 character attack animation
69 x16 character walk and run animation
70 x16 character attack animation
71 x32 character walk and run animation
72 x32 character attack animation
73 Challenge 9.2

Platformer View [I]
74 Introduction
75 Cohesive colour palette
76 Platformer Tileset
77 Platformer Background
78 Foreground Details
79 Platformer Character
80 Platformer Character Idle and WalkRun animations
81 Character AttackDmgDeath Animations
82 Platformer Enemy
83 Enemy Animations
84 Platformer Traps
85 Finishing the Platformer Mockup
86 Different types of platformer perspectives
87 Challenge 10

Top Down View [I]
88 Introduction
89 What is Top Down View
90 Top Down Shooter Character design explanation
91 Top Down Character
92 Character Walk Animation
93 Top Down Grass Tile
94 Top Down Dirt Tile
95 Top Down Tileset
96 Road and Sidewalk Tiles
97 Top Down House
98 Top Down Vehicle
99 Top Down Objects
100 Top Down Mockup
101 Challenge 11

RPG View [I]
102 Introduction
103 What is RPG View
104 RPG Character Design
105 RPG Character Walk Cycle (8 directions)
106 RPG House
107 RPG Tileset
108 RPG Tree
109 RPG Chest
110 RPG Mushrooms
111 RPG Rocks
112 RPG Mockup
113 Challenge 12

Isometric View [I]
114 Introduction
115 What is Isometric View
116 Isometric Grid
117 Isometric Room
118 Isometric Carpet
119 Isometric Window
120 Isometric Table
121 Isometric Vase
122 Isometric Tiles
123 Isometric Character
124 Challenge 13

Intermediate Shading [I]
125 Introduction
126 Shading Terminology
127 Terminator Line
128 Highlight vs Center Light
129 Shading Styles
130 Calculating Cast Shadow
131 Cast shadow for spheres
132 Cast shadow in nature
133 Light hitting vs Looking at light
134 Dithering Edges
135 Dithering 2×2
136 Dithering 4×4
137 Anti-aliasing Lines
138 Anti-aliasing Curves
139 Anti-aliasing Objects (basics)
140 Color Curves – guideline
141 Challenge 14 – Dithering Pattern

Materials [I]
142 Introduction
143 Foliage Style 1
144 Foliage Style 1 – more details
145 Foliage Style 2
146 Foliage Style 3
147 Foliage Style 4
148 Foliage Style 5
149 Foliage Explained
150 Rocks Style 1
151 Rocks Style 2
152 Rocks Style 3
153 Rocks Style 4
154 Color palette warning
155 Wood Style 1
156 Wood Style 2
157 Wood Style 3
158 Wood Style 3 morphed
159 Metal Style 1
160 Metal Color examples
161 Metal Style 2
162 Metal Style 3
163 Water Style 1
164 Water Style 2
165 Water Style 3
166 More about water
167 Ice Style 1
168 Ice Style 2
169 Snow
170 Cloud
171 More about clouds
172 Lava Style 1
173 Lava Style 2
174 Lava Style 3
175 Cloth Style 1 – thick
176 Cloth Style 2 – thin
177 GroundDirt
178 Gem
179 Glass
180 Short recap on materials
181 Challenge 15 – Materials

Highly Detailed Pixel Art [A]
182 Sword

Freelancing [A]
183 Introduction
184 What is success
185 General guidelines on how to improve and become successful
186 Grind
187 Focus
188 Overcoming the fears
189 Getting feedback
190 Websites for exposure and feedback
191 Portfolio – what to put in it
192 Working for free
193 How much should you charge
194 Ways of payments
195 Things to look out for in contracts
196 Dark Freelancing
197 How to talk to clients
198 Websites for finding work
199 Types of clients and their transformations
200 How to grow your business

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