Game Audio Essentials: SFX & Sound Design For Video Games

Game Audio Essentials: SFX & Sound Design For Video Games

English | MP4 | AVC 1280×720 | AAC 44KHz 2ch | 48 lectures (6h 25m) | 5.50 GB

Master foley and audio processing to craft and deploy dynamic punch, sword, jetpack, and laser sounds in your games!

Ready to turn the dial up on your game’s audio?

Whether you’re tired of browsing lacklustre sound libraries or just itching to put your signature spin on game soundtracks, we’ve got just the adventure for you!

Dive into the world of foley and audio processing without needing a PhD in sound engineering. We’re talking about getting down with DIY sounds that will have your games bursting with originality.

Ever wondered how to make a punch sound like it could actually knock out a dragon? Or a sword clash that sends shivers down players’ spines? We’ll show you the ropes, from capturing the raw sounds to mixing them into ear-catching effects. And yes, we’re doing lasers and jetpacks too—because who doesn’t love a good sci-fi vibe?

No more confusion about compressors, EQs, and reverbs. We break down audio effects in a way that won’t break your brain. It’s all about making it fun and easy to learn, with plenty of hands-on projects to get your sounds from the studio to the screen.

And because we know you want to see your creations in action, we’ll walk you through integrating these sounds into popular game engines (Unreal, Unity & Godot). It’s one thing to make a cool sound; it’s another to hear it live in the environment it was made for.

You don’t need fancy gear to jump into this course. We’ll provide all the sound recordings from our lessons for you to use in your games, and we’ll show you where to snag more online.

But hey, if you’re ready to roll up your sleeves and make your own, all you need is your phone!

What you’ll learn

  • Learn to create a custom punch sound effect using professional foley recording techniques, ready for integration into game engines.
  • Develop skills in audio mixing and effects processing to produce realistic sword sound effects for game environments.
  • Design seamless looping sounds for dynamic game elements, such as jetpacks, enhancing continuous gameplay.
  • Acquire techniques for generating engaging laser sounds using creative audio effects suitable for sci-fi games.
  • Gain proficiency in implementing and testing custom sounds within various game engines, ensuring compatibility and quality.
  • Master essential audio processing tools to manipulate sound properties and achieve desired auditory effects.
  • Explore innovative methods to record and transform everyday sounds into compelling audio assets for games.
  • Enhance your audio design capabilities, enabling you to create distinctive and memorable soundscapes for your gaming projects.
Table of Contents

Introduction & Setup
1 Welcome to the Course
2 Community & Support
3 Installing Audacity

Making Your First Sound
4 Section Intro – Making Your First Sound
5 Intro to Audacity
6 Sourcing a Sound Effect
7 Trimming a Sound in Audacity
8 Adding Effects in Audacity
9 Exporting From Audacity

Making a Punch Sound With Foley
10 Section Intro – Making a Punch Sound With Foley
11 Recording Gear
12 Intro To Foley
13 Extracting Takes With Audacity
14 Installing Reaper
15 Intro to Reaper
16 Arranging Our Sound Elements
17 Making a Rough Mix

Learning Mixing Sword Swing Sound
18 Section Intro – Learning Mixing – Sword Swing Sound
19 Gathering Sound Elements
20 Arranging With Video Reference
21 Sculpting With Equalization
22 Noise Reduction in Reaper
23 Getting Loud With Compression
24 Introduction to Pitch
25 Adding Harmony With Pitch
26 Adding Space With Reverb
27 Repeating With Delay
28 Finishing Our Mix
29 Exporting Our Sound
30 Revisiting Our Punch Sound

Looping Make a Jetpack Sound
31 Section Intro – Looping Make a Jetpack Sound
32 Gathering Sound Elements
33 Arranging Sound Elements
34 Mixing Our Sound
35 Saturating Sounds With Distortion
36 Looping Our Jetpack Sound

Cool Effects Make a Laser Sound
37 Section Intro – Cool Effects Make a Laser Sound
38 Gathering Sound Elements
39 Synthesizing Sound
40 Taking Off With Flanger
41 Swooshing With Phaser
42 Automating Our Tracks
43 Finishing Our Sound

Implementing Sounds in Game Engines
44 Section Intro – Implementing Sounds in Game Engines
45 Implementing Sounds in Unity
46 Implementing Sounds in Unreal
47 Implementing Sounds in Godot

Course Wrap Up
48 Outro

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