Unity 2017 Game Development Essentials, 3rd Edition

Unity 2017 Game Development Essentials, 3rd Edition

English | 2018 | ISBN: 978-1786469397 | 672 Pages | EPUB | 61 MB

Unity 2017 Game Development Essentials – Third Edition: Build fully functional 2D and 3D games with realistic environments, sounds, physics, special effects, and more!
Go through 3D game development techniques using Unity
Unity is the most popular game engine among Indie developers, start-ups, and medium to large independent game development companies. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more—to get you up and running with Unity rapidly.
In this informal guide, you’ll get to grips with the basics of game development, starting off with using C# for scripting. You’ll get the hang of Unity’s development environment and will be able to set up the required assets for your frst 2D game. You’ll work on animating your player and getting it to move in the 2D environment. Next, you’ll see how to build the game in 3D, making use of Unity’s new 3D animation system. After building a beautiful 3D environment for the game, you’ll work with the latest physics system that Unity has to offer and will make your assets interactive. You’ll induce artifcial intelligence into the enemies and develop a mechanism to hit them with rocks and punches. Once you’ve made things pretty with the particle system, you’ll move on to optimize the game, adding a cross-platform ready UI, and publishing your game across multiple platforms.
You’ll walk away with a cool 2D parallax side parallax game and an even cooler third-person 3D adventure game, but most importantly, with the confdence to build your own games.
What You Will Learn

  • Script games using C#
  • Build your very first 2D and 3D games
  • Work through the key concepts in game development such as animations, physics, and scripting
  • Test and optimize your games to attain great performance
  • Create fully functional menus, HUDs, and UI
  • Create player character interactions with AI and NPC
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