Ultimate Rust 2: Intermediate Concepts

Ultimate Rust 2: Intermediate Concepts

English | MP4 | AVC 1280×720 | AAC 44KHz 2ch | 40 lectures (4h 17m) | 1.48 GB

Rust for the daily practitioner

Join Nathan Stocks for a fast-paced, entertaining, curiously-informative, hands-on even deeper dive into the Rust programming language. This is the second course in the Ultimate Rust series following the Ultimate Rust Crash Course. If you like that course, you’ll love this one!

This is a hands-on course! Not only are there targeted exercise for each topic discussed, there are also a series of project scenarios that walk you through using what you’ve learned to put together playable game prototypes that work on macOS, Linux, and Windows! These projects will make use of Rusty Engine, a game engine developed specifically for this course to keep game engine concepts to a minimum so you can focus on using exactly what you learned in this course.

Rust is a systems programming language that eliminates entire classes of bugs and security vulnerabilities, has zero-cost abstractions like C and C++, is fun to program in, and lets systems programmers have nice things. No wonder Rust is gaining traction in spaces as diverse as game engines, high-performance computing, embedded devices, and web programming! Learn how to write high-performance code without the worry of crashes or security vulnerabilities. Join a vibrant community of developers where diversity, inclusion, and just plain being nice are all first-class objectives.

What you’ll learn

  • How to write idiomatic, well-tested, documented Rust code
  • Threads, channels, closures, iterators, code documentation, std library traits, error handling, testing, benchmarks, logging, attributes, turbofish and more!
  • Rust concepts beyond the fundamentals taught in the “Ultimate Rust Crash Course”
  • How to use Rust to make video game prototypes
Table of Contents

Introduction
1 Introduction
2 Exercises Overview

Lectures & Exercises
3 Idiomatic Code
4 Exercise Idiomatic Code
5 Documentation
6 Exercise Documentation
7 Publishing
8 Exercise Publishing
9 Closures
10 Iterators
11 Exercise Closures & Iterators
12 Common Traits
13 Exercise Traits
14 Creating Errors
15 Handling Errors
16 Exercise Errors
17 Unit Tests
18 Integration Tests
19 Benchmarks
20 Exercise Testing
21 Logging
22 Exercise Logging
23 Multithreading
24 Channels
25 Exercise Threads & Channels

Project Game Prototype with Rusty Engine
26 Project Overview
27 Tutorial Configuration
28 Tutorial Engine Initialization
29 Tutorial Game State
30 Tutorial Game Logic Function
31 Tutorial Sprites
32 Tutorial Colliders
33 Tutorial Keyboard Input
34 Tutorial Mouse Input
35 Tutorial Text
36 Tutorial Audio
37 Tutorial Timer
38 Tutorial Engine & Game Structs
39 Game Walkthrough Common Setup
40 Game Walkthrough Road Race

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