Unreal Engine Complete Automotive Masterclass

Unreal Engine Complete Automotive Masterclass

English | MP4 | AVC 2560×1440 | AAC 44KHz 2ch | 35 Lessons (13h 34m) | 25.83 GB

Learn how to prepare cars, lighting, and animation with the provided rigging solution. Explore how to prepare Unreal Engine renders and pass them to Compositor in the Nuke learning post-production pipeline.

Welcome to the UNREAL ENGINE AUTOMOTIVE MASTERCLASS thought by Post Processed, an Unreal Engine Generalist and Product Design Development Specialist.
Join our Unreal Engine Automotive Masterclass led by Post Processed, a seasoned professional with over a decade of experience as a Director of Photography (DoP) and DI Colorist. With a track record of contributing to iconic automotive brand commercials such as Aston Martin, BMW, Nissan, and more, Post Processed brings unparalleled expertise to the table.

In this masterclass, you’ll delve into the intricacies of rigging any model, from downloaded assets to fully animated cinematics. Discover how to prepare cars, fine-tune lighting, and craft captivating animations using our provided rigging solution. Moreover, gain insights into rendering techniques in Unreal Engine and seamlessly integrate them into the Nuke post-production pipeline for an impeccable final product.

Table of Contents

1 Intro
2 Model Prepartion In Blender-15
3 Rig Setup
4 Car Shading
5 Glass And Reflections Settings And Fixes
6 Steering Wheel Setup
7 Light And Blinker Material And Blueprinting Functions
8 Brake Heat Function And Blueprinting
9 Repeating The Rigging For Second Car
10 Rig Parameters And Setup
11 Body And Steering Controllers
12 Animating On Spline
13 Stopping Animation
14 Multiple Car Animation And Jump Ramp
15 Basic Camera Animation Approach
16 Camera Focal Length And Squeeze Factor
17 Camera Shakes
18 Attaching Camera
19 Fpv Drone Camera
20 Post Process Volume Settings-14
21 Light Component Settings Overview-1
22 Hdri And Hdri Limitations-2
23 Creating Simple Minimalistic Environment-3
24 Recreating References
25 Recreating References Part 2
26 Quixel Megascans For Environment
27 Quixel Megascans For Environments Part 2
28 Creating Animation Subsequence
29 Creating Cameras For Animation
30 Preparing Dynamic Stills
31 Rendering Setup For Lumen And Raytracing
32 Rendering Setup For Path Tracing
33 Setting Render Profile With Additional Passes
34 Using Exr Files In Photoshop And Grading In Davinci
35 Outro

Archives
Automotive_assets_Legends.zip
Models.zip

Homepage