Introduction To 3D Sculpting In Blender – Model A Dragon

Introduction To 3D Sculpting In Blender – Model A Dragon

English | MP4 | AVC 1920×1080 | AAC 44KHz 2ch | 12 lectures (6h 56m) | 12.60 GB

Every step of creating your own Dragon in Blender; blocking, modelling, sculpting, rigging, painting, lighting.

Ready to make the mother of all Dragons? In this course, you’ll create your own awesome dragon from start to finish.

The course is created at a “real time” pace, allowing you to follow along and create your dragon at the same time as the instructors without needing to stop and start the video. Nothing is skipped or speeded up, so you get to see the entire workflow.

You also get two, yes two, instructors! Working together, they discuss every step of the process and dig deep into why production artists make certain decisions. These valuable insights will be extremely useful for future projects you undertake.

The course covers blocking out, sculpting, brushes, automatic retopology, textures, painting, lighting and all the steps in between. You’ll learn to rig and pose your dragon to create an impressive final render. And, you’ll create a high poly model to make a great looking game-ready asset.

What you’ll learn in the course…

  • The fundamentals of sculpting creatures
  • The workflow behind making characters for games, animations or film
  • How to use sculpting brushes
  • How to quickly texture, rig and pose a creature
  • Find and organise reference images
  • Insert background images
  • Block out the main shape
  • Join all the blocks into one mesh
  • Sculpt a basic shape with some structure
  • Learn the basics of Retopologizing a mesh
  • Add the Multi-resolution Modifier
  • Sculpt the fine details on object
  • Bake & Paint textures
  • Create a basic rig and pose the model
  • How to set up lighting and render the model
Table of Contents

Creating A Dragon
1 Welcome and Introduction To The Course
2 Blocking Out
3 Sculpt The Basic Shape
4 Retopology The Multiresolution Modifier
5 Sculpting Details Mid Level
6 Sculpting Fine Details Brushes
7 Texture Baking
8 Texture Painting
9 Rigging Our Model
10 Parenting Posing
11 Wrap Up

Continuing Your GameDev Journey
12 Bonus Lecture