English | 2016 | ISBN: 978-1-78646-348-7 | 301 Pages | PDF, EPUB | 36 MB
Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x
Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!
This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch.
You’ll be given the tools and shown how to perform various techniques in the creation of gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own customer reward application, and get to know the best practices and approaches when designing gamified experiences.
What you will learn
- Assess your learners’ abilities by setting up challenges and quests
- Implement the game elements that relate to the project into Unity
- Publish your own customer reward application to better engage readers
- Improve your design using methods of playtesting and iteration
- Issue Open Badges to recognize achievements and set up an online backpack to share digital badges