Game Development with Unity and C# – Monster Eats Candy

Game Development with Unity and C# – Monster Eats Candy

English | MP4 | AVC 1366×768 | AAC 48KHz 2ch | 11h 06m | 2.17 GB

Learn Unity game development & C# scripting. Build games with Unity and use Unity 2018 & C# to build 2D games.

Want to learn how to build games by building small, simple and fun games? Then this is the perfect course for you. After finishing this course, you will have built fully functional games with Unity and C#.

Learn the basic concepts, tools, and functions that you will need to build fully functional games with C# and the Unity game engine. Build a strong foundation in Unity Game Development with this course.

  • Get Started with Unity’s 2D Components
  • Create your portfolio of game projects

Learning the fundamentals of Unity 2D & 3D game development puts a powerful and very useful tool at your fingertips. Unity is free, easy to learn, has excellent documentation, and is the game engine used for building games. Jobs in Unity game development are plentiful and being able to learn C# scripting along with Unity game development will give you a strong background from which to build awesome games more easily.

Content and Overview – Starting with the installation of Unity and Visual Studio, this course will take you through the process of learning game development with Unity by building 5 awesome 2D & 3D game projects. You will build your first 2D game in 1 hour. For the beginner programmers, there’s a separate section about C# scripting, which will teach the fundaments of C# scripting for game development in Unity. With these basics mastered, the course will take you through building different example games with Unity to learn more about the process of creating mobile android games with Unity. Students completing the course will have the knowledge to create fully-functional games with Unity and C# and will be able to use their C# skills to build any other useful program they want.

Learn

  • Build any website you want
  • Create a Product Hunt clone
  • Understand how using frameworks such as Django will save you a ton of time in web development
  • Create your own personal portfolio site to showcase your projects to potential employers
  • Build fully functional websites for your start-up or business
  • Improve your web development and coding résumé
  • Publish your website online with DigitalOcean (a popular web hosting provider)
  • Create beautifully styled websites using Bootstrap (a front-end framework that simplifies web design)
  • Be able to connect Django to databases such as SQLite and Postgres to help store and track data
  • Understand Django basics such as Function- and class-based Views, URL routing, models, Gunicorn, and much more!
Table of Contents

Introduction
1 Installing and Setting Up Unity

C# Scripting in Unity – Absolute Beginners Guide
2 Let’s Get Started with C# in Unity
3 How a C# Script is Structured in Unity
4 Understanding Event Functions in Unity C#
5 Working with Variables in C#
6 Public and Private Variables in C#
7 Complete Guide to Update Function in Unity
8 Basics of Functions in C# & Unity
9 Returning Values and Passing Parameters to Functions
10 Checking Conditions with If Else in C#
11 Various Conditions and Equality Checking
12 Boolean Variables in C#
13 Introduction to Arrays in C# & Unity
14 Diving Deep into Arrays in Unity
15 For Loops in C# Complete Explanation
16 Working with While Loops in C#
17 How to Work With foreach Loops in C#
18 Check Conditions Using Switch Case in C#

Game – Monster Eats Candy Game
19 Lets Setup the Sprites for Using in the Game
20 Creating the Candies
21 Coding Player Controller and Controlling the Player
22 Adding Some Restrictions to Player Movement
23 Checking If Player Eats Candy
24 Removing Candies When Out of Screen
25 Spawning Random Candy
26 Spawning Candy at Random Position
27 Spawning Candies Repeatedly
28 Checking for Score
29 Displaying Score on Screen
30 Creating A Lives Counter to Keep Track of Lives
31 Showing Available Lives UI
32 Stopping Candy Spawning on GameOver
33 Creating Game Over Panel
34 Creating A Main Menu
35 Writing Code for The Game Over Menu
36 Animating the Game Over Panel

Basics of Android Game Development with Unity
37 Creating and Publishing an Android Game with Unity
38 Setting Up Unity for Android Game development
39 Detecting Touch Inputs
40 Raycasting and Destroying Objects on Touch
41 Detecting Accelerometer Inputs
42 Swipe Detection
43 Creating Screen Resolution Independent UI
44 Touch Joystick Input Controller

Source Control with GitHub Bitbucket and SourceTree
45 The Need of Version Control
46 Creating First Repository
47 Practical Example with A Real Project
48 Creating Branches
49 Pushing Local Repository to Remote

Basics of Game AI in Unity
50 Getting Started with Navigation Mesh
51 Agent Moving and Avoiding Obstacles
52 Understanding Navmesh Agent
53 Moving on Ramp and Narrow Places
54 Intelligent Agent Moving Upstairs
55 Intelligent Agent Jumping with Off Mesh
56 Manually Creating Off Mesh Links