English | MP4 | AVC 1920×1080 | AAC 44KHz 2ch | 146 Lessons (35h 12m) | 14.7 GB
Learn everything you need to know about building a game from scratch, launching it on Steam, and securing enough revenue to become a full-time game dev!
Full Time Game Dev will take you from knowing nothing about game development to making money from your indie game on the Steam store. We’ll study branding, marketing, publishers, Kickstarter, C# coding, Unity development, PR, launching on Steam, and everything in between! After 10 years of making indie games (and also making a ton of mistakes), I’m thrilled to teach you what I’ve learned!
The technical aspects of making games isn’t really the main struggle for indie game devs. Thousands of courses are available from teachers who have never made enough money from their games to pay the bills. The real challenge is taking a viable product and selling it to bring in a sustainable, six figure income. Not only will I teach you the technical skills to create a 2D game in Unity, I’m also going to teach you my proven method for building a brand, securing press coverage and YouTuber attention, and ultimately bringing in a sustainable income, or even 6 figures.
Table of Contents
1 You’re Now A Game Dev!
2 How I Became A Full Time Game Dev
3 Why Listen To Me?
4 Course Overview
5 Start Selling Your Game…Now!
6 Branding Fundamentals
7 Create Your Website
8 Fishing For Wishlists
9 The What?
10 Inspiration
11 Motivation
12 The Core Game Loop
13 The Stop & Stare Factor
14 Quitting
15 Conclusion
16 Intro To Email Marketing
17 Why You Should Care About Email Lists
18 Reciprocity
19 Creating A Mailchimp Account
20 Creating The Form
21 Customer Journeys
22 Growing Your List
23 Combining Email And Wishlists
24 The End Goal
25 It’s Up To You!
26 Is My Prototype Ready?
27 Pitching Your Prototype
28 Risks
29 The Nightmare Scenario
30 The Silver Lining
31 Why Kickstarter?
32 Risks
33 Campaign Ingredients
34 Ingredient 1: Your Video
35 Ingredient 2: The Body Content
36 Ingredient 3: Marketing Prep
37 Ingredient 4: Rewards
38 Ingredient 5: Feedback
39 Ingredient 6: Launch Prep
40 Launch!
41 Should You Secure Funding?
42 Finish Your Game!
43 Intro
44 Requesting Steam Keys
45 Creating The Form
46 Find Testers
47 Invite Testers!
48 Intro
49 Create Your Trailer | Part 1
50 Create Your Trailer | Part 2
51 Create Your Trailer | Part 3
52 Create Your Trailer | Part 4
53 Create Your Trailer | Part 5
54 Create Your Trailer | Part 6
55 The Final Trailer!
56 Let’s Do This!
57 The Steam Cannon Ball
58 Pep Talk
59 Now What?
60 Steam Sales
61 Other Revenue Streams
62 Other Platforms
63 Congratulations!
64 Indie Chat | How This 20 Year Old Went Full Time
65 Indie Chat | How This Dev Sold 200K Units
66 Introduction (Don’t Skip!)
67 Download Unity
68 Install Photoshop
69 The Editor
70 Professional Layout
71 Tools
72 Visual Studio
73 Creating Your First Script
74 Moving A Box
75 Variables
76 Input
77 Conditions
78 Functions (Part 1)
79 Functions (Part 2)
80 Quick Review
81 Install Packages
82 Physics
83 The Ground
84 The Player (Part 1)
85 The Player (Part 2)
86 The Player (Part 3)
87 The Camera
88 Layering
89 Cleaning Up Player Movement
90 Floating Platforms
91 Collectables
92 UI (Part 1)
93 Quick Tip | Referencing Components
94 UI (Part 2)
95 UI (Part 3)
96 Inventory
97 Gates
98 Singletons
99 Enemies
100 Quick Tip | Naming
101 Attacking
102 Dying
103 Finalize Your Scene
104 Loading Scenes
105 The Game Manager
106 Preparing for Art
107 Project Clean Up
108 Choosing Your Colors
109 Illustrating Layers
110 Detailing
111 Designing Interactables
112 Preparing Your PSB For Import
113 Importing Your PSB
114 Creating Prefabs From Your PSB
115 Building Your Level (Part 1)
116 Building Your Level (Part 2)
117 Setting Up Your Player Graphics
118 Animating Horizontal Player Movement
119 Animating Other Movements (Part 1)
120 Animating Other Movements (Part 2)
121 Quick Tip | Animation Errors
122 Animating Player Sound
123 Animating The Enemies
124 Particles (Part 1)
125 Particles (Part 2)
126 Animating Death
127 Animating Screenshake
128 Animating Gates
129 Adding Music & Ambience
130 Finalizing The Character Design
131 Controlling Titles
132 Fall Forgiveness
133 Player Knockback
134 Creating A Demo / Prototype Ender
135 Creating A Main Menu
136 Building & Uploading To Steam
137 Introduction: Let’s Create a Striking, Short Game for Free
138 Day 1: Brainstorming
139 Day 2: Gathering Assets
140 Day 3: Visual Design
141 Day 4: Level Design
142 Day 5: Adding an Objective
143 Day 6: Enemy Scripting
144 Assignment: Record the Voice-over
145 Day 7: The Final Touches
146 Conclusion: Postmortem, Unity Recorder, and Publishing on itch.io
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