English | MP4 | AVC 1280×720 | AAC 48KHz 2ch | 6h 05m | 770 MB
Get a fun introduction to the world of game programming with C++. This course teaches the basics of game development with C++ and the OpenGL-powered Simple and Fast Multimedia Library (SFML), using three fully playable sample games: an addictive two-button tapper, a multilevel zombie survival shooter, and a split-screen multiplayer puzzle. Instructor John Horton starts with the very basics of programming, including variables, loops, and conditions. Become more skillful with each game as you move through the key C++ topics, such as object-oriented programming, C++ pointers, and the Standard Template Library. While building these games, you can also learn exciting game programming concepts like collision detection, sprite sheets, views, the HUD (heads-up display), and more.
This course was created and produced by Packt Publishing. We are honored to host this training in our library.
Topics include:
- Creating the main game loop
- Drawing the game background
- Handling errors
- Manipulating C++ variables
- Randomizing numbers
- Making decisions with if, else, and switch
- Moving game objects
- Pausing and restarting games
- Adding scoring and messages
- Looping
- Using class enumerations and arrays
- Adding sound effects
- Object-oriented programming in C++
- C++ references
- Pointers
- Texture management
- Collision detection
- Implementing the HUD
- Finishing the game
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