Beginning C++ Game Programming

Beginning C++ Game Programming

English | 2016 | ISBN: 978-1-78646-619-8 | 520 Pages | PDF | 22 MB

Learn C++ from scratch and get started building your very own games
This book is all about offering you a fun introduction to the world of game programming and C++. It will begin by teaching you the programming basics such as variables, loops, and conditions using game-like mini apps.
We then move on to build actual working games. Throughout the course of the book, you will learn to build three different styles of games comprising a frantic two-button-tapper, a zombie survival/shooter, and a multiplayer platformer. While building these games, you will learn some more C++ programming concepts such as OOP and data storage/complexity. We’ll end by creating a multiplayer shooter game and will also introduce you to some of the advanced capabilities of C++ such as networking and advanced OOP.
As the games gradually increase in complexity, you will explore some of the advanced capabilities of C++ as well as some exciting new game programming techniques.
What you will learn

  • Get to know C++ from scratch while simultaneously learning about building games
  • Make C++ game coding appear like it is something that any determined person can do
  • Get a competent level knowledge of C++ programming.
  • Build exciting games with a wide range of features
  • Get ready to go and build your own unique games
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