Working with Delphi

Working with Delphi

English | MP4 | AVC 1280×720 | AAC 44KHz 2ch | 4h 09m | 1.02 GB

Robust and fast cross-platform application development. Explore application Development with Delphi!

Delphi is the most powerful Object Pascal IDE and component library for cross-platform native app development. It enables building natively compiled, blazingly fast apps for all major platforms including Android, iOS, Windows, Mac, and Linux. If you want to build server-side applications, create web services, and have clear GUIs for your project, then this video is for you. The video begins with a basic primer on Delphi helping to help you get accustomed to the IDE and the Object Pascal language and will then quickly moves on to advanced-level concepts. Through this video, we’ll help you understand the architecture of applications and will teach you the important concepts of the FireMonkey library,; show you how to build server-side services,; and enable you to interact with the Internet of Things. Towards the end, you will learn to integrate your app with various web services and deploy them. By the end of the video, you will be able to build powerful, cross-platform, native apps for Android with a single code base

What You Will Learn

  • Understand the basics of Delphi and, the FireMonkey application platform as well as, and the specifics of Android platforms
  • Complete complex apps quickly with access to platform features and APIs using a single, easy-to-maintain code base
  • Work with local data sources, including embedded SQL databases, REST servers, and Backend-as-a-Service providers
Table of Contents

01 The Course Overview
02 Delphi Installation
03 Hello World App
04 Do You Speak Object Pascal?
05 Object Pascal Phrases
06 Parallel Programming Library
07 Working with Files
08 JSON
09 XML
10 Drawing in Code
11 Get Moving with Timers
12 The Power of Parenting
13 Working with Touch, Multitouch, and Gestures
14 Game of Memory
15 Cross-Platform 3D Rendering
16 Using Context3D
17 Custom Wireframe Component
18 Objects 3D
19 Moving Earth
20 Building an Interactive 3D Scene
21 Using 3D Models
22 Starfield Simulation
23 Mixing 3D and 2D
24 Working with Built-In Styles
25 Using Custom Styles
26 Embedding Styles as Resources
27 Customizing Styles
28 Using Frames
29 Working with Inherited Views
30 Previewing Forms on Devices