Swift 3 for Absolute Beginners 3rd, Edition

Swift 3 for Absolute Beginners 3rd, EditionReviews
Author: Gary Bennett, Brad Lees
Pub Date: 2017
ISBN: 978-1-4842-2330-7
Pages: 322
Language: English
Format: PDF
Size: 14 Mb

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This book is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school, and it is now updated for Swift 3.
Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 12 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe.com to create an excellent training book.
Many people have a difficult time believing they can learn to write iOS apps or just staying motivated through learning the process. This book, along with the free, live online training sessions, will help readers stay motivated and overcome obstacles while they learn to be great iOS developers.
What you’ll learn

  • Using Swift Playgrounds to learn iOS development quickly
  • What is Object Oriented Programming
  • What are Swift classes, properties, and functions
  • Proper user interface and user experience design
  • Swift data types: integers, floats, strings, booleans
  • How to use Swift data collections: arrays and dictionaries
  • Boolean logic, comparing data, and flow control
  • Writing iPhone and Watch apps from scratch
  • Introduction to HealthKit

This book is for anyone who wants to learn to develop apps for the Mac, iPhone, and iPad, and Watch using the Swift programming language. No previous programming experience is necessary.

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Table of Contents

1: Becoming a Great iOS Developer
2: Programming Basics
3: It’s All About the Data
4: Making Decisions, Program Flow, and App Design
5: Object-Oriented Programming with Swift
6: Learning Swift and Xcode
7: Swift Classes, Objects, and Methods
8: Programming Basics in Swift
9: Comparing Data
10: Creating User Interfaces
11: Storing Information
12: Protocols and Delegates
13: Introducing the Xcode Debugger
14: A Swift iPhone App
15: Apple Watch and WatchKit
16: A Swift HealthKit iPhone App