OpenGL – Build high performance graphics

OpenGL – Build high performance graphics

English | 2017 | ISBN: 978-1788296724 | 982 Pages | PDF | 14 MB

Gain proficiency with OpenGL and build compelling graphics for your games and applications
OpenGL is a fully functional, cross-platform API widely adopted across the industry for 2D and 3D graphics development. It is mainly used for game development and applications, but is equally popular in a vast variety of additional sectors. This practical course will help you gain proficiency with OpenGL and build compelling graphics for your games and applications.
OpenGL Development Cookbook – This is your go-to guide to learn graphical programming techniques and implement 3D animations with OpenGL. This straight-talking Cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL. Full of practical techniques for implementing amazing computer graphics and visualizations using OpenGL.
OpenGL 4.0 Shading Language Cookbook, Second Edition – With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques.
OpenGL Data Visualization Cookbook – This easy-to-follow, comprehensive Cookbook shows readers how to create a variety of real-time, interactive data visualization tools. Each topic is explained in a step-by-step format. A range of hot topics is included, including stereoscopic 3D rendering and data visualization on mobile/wearable platforms. By the end of this guide, you will be equipped with the essential skills to develop a wide range of impressive OpenGL-based applications for your unique data visualization needs.
This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products, OpenGL Development Cookbook by Muhammad Mobeen Movania, OpenGL 4.0 Shading Language Cookbook, Second Edition by David Wolff, OpenGL Data Visualization Cookbook by Raymond C. H. Lo, William C. Y. Lo
What You Will Learn

  • Off-screen rendering and environment mapping techniques to render mirrors
  • Shadow mapping techniques, including variance shadow mapping
  • Implement a particle system using shaders
  • Utilize noise in shaders
  • Make use of compute shaders for physics, animation, and general computing
  • Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices
  • Use OpenGL primitives to plot 2-D datasets (such as time series) dynamically
  • Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection
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