Master Python Interactively With PyGame: Ultimate Bootcamp

Master Python Interactively With PyGame: Ultimate Bootcamp

English | MP4 | AVC 1280×720 | AAC 44KHz 2ch | 11 Hours | 1.53 GB

Learn Python interactively through game development

Programming is becoming more and more popular all around the world.

Programming provides extreme amounts of power and flexibility, because you can take control of your computer’s actual power, and you can develop your own systems and prototypes.

Python is becoming especially popular, because it’s extremely user-friendly whilst still maintaining a lot of the power that other, more complex, programming languages offer. Additionally, Python has a huge community, which means all sorts of modern projects, such as Big Data, Artificial Intelligence, Machine Learning, Deep Learning, etc. have been develop for the Python community to use, which makes implementing these sorts of advanced techniques extremely easy (sometimes only 1-2 lines of code).

Employers love employees that can program, because they can go out and quickly produce results or create prototypes. The ability to program will not only open you up to new opportunities, but it will also become a better logical thinker, since computers operate on logical statements, so a good programmer has a natural thought flow that is very logical.

What Will I Learn?

  • A deep understanding of what everything does in Python
  • How to program in Python
  • How to create interactive games using the PyGame module
Table of Contents

Start Here
1 Installing Prerequisits
2 Printing To The Screen
3 Strings
4 Variables
5 Operations On Strings
6 Integers and Floats
7 Operations On Ints and Floats
8 Booleans
9 Boolean Expressions
10 Type Casting
11 Functions

Control Flow – Loops
12 For Loops
13 While Loops

Essentials Before PyGame
14 Importing Modules
15 Tuples
16 Operations On Tuples

Introducing PyGame
17 Writing The Skeleton Of PyGame Part 1
18 If Statements
19 Writing The Skeleton Of PyGame Part 2

Files And Images
20 File Output
21 File Input
22 File Position
23 Images In PyGame
24 Alphas And Rotating Images
25 Cropping Images
26 Adding The Other Goal Parts
27 Moving The Images To The Right Location

Making The Game Interactive
28 Lists
29 Dictionary
30 Processing Pressed Keys And Pass Statement
31 Defining Default Values And FPS
32 The Move Function
33 Implementing The Player Movement
34 Updating The Image On The Screen
35 Global Variables
36 Update Function

The Player And The Ball
37 Making The Player Run At The Ball
38 The Kicking Motion
39 Shooting The Ball

Classes
40 A First Look At Classes
41 Methods In Classes
42 Class Inheritance
43 Creating The Game Class
44 Creating The Background Class
45 Creating The Ball Class
46 Creating The Player Class
47 Implementing The New Classes Part 1
48 Implementing The New Classes Part 2
49 Fixing The Remaining Bugs From Class Implementation
50 Resetting The Player And The Ball
51 Creating The Target Class
52 Implementing The Target
53 Adding Score To A Class
54 Implementing The Score In Our Game
55 User Input