Learn to Implement Games with Code

Learn to Implement Games with CodeReviews
Author: John M. Quick
Pub Date: 2016
ISBN: 978-1498753388
Pages: 375
Language: English
Format: PDF
Size: 10 Mb

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Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is written in a friendly and conversational tone, which is suitable for a wide audience of aspiring game developers, such as yourself. You will gain practical, hands-on experience with implementing game components using code. Gradually, you will build a complete game that you can be proud of. After finishing this book, you will be prepared to start making games of your very own design.

  • Engage in a hands-on, practical approach to learning game programming
  • Build a release-ready game from start to finish using C# and Unity
  • Improve your game development and programming skills, whether you’re an early computer science student, aspiring game developer, or professional retraining for a new career.
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Table of Contents

1 Introduction.
2 Pause Feature
3 Dismissible dialogue box for character interactions
4 Dialogue box with selectable options for character interactions
5 A turn-based decision system
6 A map larger than the screen
7 Character animations
8 Saving and loading
9 Easing
10 Audio
11 Menus/Scenes
12 UI Design