Digital Realities – The Big Picture

Digital Realities – The Big Picture
Digital Realities – The Big Picture

English | MP4 | AVC 1280×720 | AAC 44KHz 2ch | 1h 30m | 189 MB
eLearning | Skill level: All Levels


Digital reality is growing significantly in many companies today. This course teaches the pros, cons, and overall differences between augmented, virtual, and mixed reality, along with an overview of their respective developer tools.

Interest in digital reality is growing exponentially, and many companies and individuals are scrambling to get involved. In this course, Digital Realities – The Big Picture, you’ll cover what is often missing in discussions of digital realities: an understanding of how virtual, augmented, and mixed reality fit into this space and how they relate to each other. First, you’ll explore the tooling required to implement each form of digital reality, including ARKit, Unreal Engine, and HoloLens development. Next, you’ll discover the industries that are taking advantage of digital realities by walking through the four key sectors, education, engineering, healthcare, and entertainment. Finally, you’ll dive into the unique use cases, future prospects, and benefits that each of the digital realities can deliver. By the end of this course, you’ll understand when to use one digital reality approach over another. Software required: None.

+ Table of Contents

01 – Course Overview
02 – Introduction
03 – Virtual Reality
04 – Demo – Virtual Reality
05 – Augmented Reality
06 – Demo – Augmented Reality
07 – Mixed Reality
08 – Demo – Mixed Reality
09 – Comparing VR_AR_MR
10 – Summary
11 – Introduction
12 – Virtual Reality Tools
13 – Using Unreal Engine
14 – Augmented Reality Tools
15 – ARKit Development Demo
16 – Mixed Reality Tools
17 – HoloLens Development Demo
18 – Comparing Development for VR_AR_MR
19 – 3D Modelling
20 – Summary
21 – Introduction
22 – Education
23 – Manufacturing and Engineering
24 – Healthcare
25 – Entertainment
26 – Summary
27 – Introduction
28 – Overlap and Coexistence
29 – Tool for Multiple Platforms
30 – Community Leverage and SDKs
31 – Users
32 – Industry Challenges
33 – Business Values
34 – Summary

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