Blender Fundamentals

Blender Fundamentals

English | MP4 | AVC 1280×720 | AAC 44KHz 2ch | 9h 21m | 4.07 GB

This course will walk you through every step of creating a drone spaceship, from the ground up. You’ll cover the fundamentals of navigating and modeling in Blender, along with texturing, rigging, animating, lighting, and rendering.

Have you ever wanted to jump into the world of 3D but don’t know where to start? If so, Blender Fundamentals is the perfect course to take that initial step. First, you’ll get familiar with the basic and foundational skills that you’ll need to begin moving around and working comfortably in Blender. Then, you’ll jump into exploring the powerful modeling features in Blender and begin building the drone. Next, you’ll master the process of adding textures and materials to the drone. Pushing forward, you’ll dive to rigging and animation, as well as learn how to utilize Blender’s dynamics engine to create a flame effect. Finally, you’ll conquer lighting and render the scene with final post-production effects created inside Blender’s Compositor. When you’re finished with this Blender Course, you’ll not only hit every step of the 3D process while creating a drone spaceship from the ground up, but you’ll also have a strong understanding of all the core features found in Blender. Software required: Blender.

Table of Contents

Course Overview
1 Course Overview

Rigging for Animation
2 Placing the Root Bone
3 Creating the Rest of the Bones
4 Parenting the Bones
5 Finishing the Rig

Animating the Drone
6 Basics of Animation
7 Animating the Drone Along a Path
8 Adjusting the Speed of the Drone
9 Adding Side to Side Animation
10 Finishing the Animation

Dynamics Simulations with Blender
11 Building the Fire Simulation
12 Attaching the Simulation to the Animation
13 Finishing the Fire Simulation

Lighting and Rendering with Cycles
14 Placing Lights on the Wing
15 Adding Lights to the Power Ring
16 Building a Lighting Shader
17 Setting up the Camera
18 Setting up the Environment Light
19 Adding a Depth of Field Effect
20 Adjusting the Render Samples
21 Preparing the Scene for Render Layers
22 Setting up the Render Layers
23 Creating the Final Render

Compositing in Blender
24 Creating a Glow Effect
25 Adjusting the Glow Effect
26 Finishing the Post Effects
27 Course Summary

Getting Started with Blender
28 Module Overview
29 Viewport Navigation
30 Basics of the UI
31 UI Customization
32 Examining the Toolbar
33 Diving into the Properties Panel
34 Understanding Selection in Blender
35 Transform and Manipulation Tools
36 Learning About Modes

Modeling the Power Ring of the Spaceship
37 Module Overview
38 Importing Reference Images
39 Starting the Power Ring Model
40 Detailing the Power Ring
41 Continuing the Power Ring Model
42 Adding Panel Details
43 Adding Further Details
44 Creating the Inside Section
45 Modeling the Power Cores
46 Creating the Pipes
47 Finishing the Power Ring

Modeling the Wings of the Spaceship
48 Importing Reference Images
49 Modeling the Main Wing Piece
50 Adding Thickness
51 Finishing the Front Section
52 Modeling the Middle Section
53 Modeling the Top Plate
54 Finishing the Wing

Modeling the Cockpit
55 Importing Reference Images
56 Modeling the Window
57 Modeling the Top Section
58 Modeling the Plate Detail
59 Finishing the Cockpit

Modeling the Engine Block
60 Modeling the Engine Block
61 Modeling the Back Section
62 Modeling the Side Detail
63 Modeling the Top Detail
64 Beginning the Engine Model
65 Finishing the Engine
66 Modeling the Engine Drum
67 Finishing the Drone

Assembling the Drone
68 Positioning the Power Ring
69 Positioning the Cockpit
70 Positioning the Engine Block
71 Positioning the Engine Drum
72 Subdividing the Power Ring
73 Subdividing the Wing
74 Finalizing the Subdivision on the Wing
75 Finalizing the Drone Model

UV Mapping the Drone
76 Basics of UV Mapping
77 Unwrapping the Front of the Wing
78 Unwrapping the Top of the Wing
79 Finalizing the Wing
80 Unwrapping the Outer Ring
81 Unwrapping the Pipes
82 Finishing the Power Ring
83 Unwrapping the Cockpit
84 Unwrapping the Top of the Engine Block
85 Unwrapping the Main Engine Block
86 Unwrapping the Engine
87 Finishing the Engine
88 Beginning the UV Layout
89 Finishing the UV Layout
90 Transferring UVs

Setting up Materials
91 Examining the Principled BSDF Shader
92 Starting the Material Setup
93 Finishing the Material Setup