Beginning Android Games, 3rd Edition

Beginning Android Games, 3rd EditionReviews
Author: Mario Zechner, J. F. DiMarzio, Robert Green
Pub Date: 2016
ISBN: 978-1-4842-0473-3
Pages: 605
Language: English
Format: PDF
Size: 10 Mb


For Android 7.0
Learn all of the basics needed to join the ranks of successful Android game developers. You’ll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware.
Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android.
What You’ll Learn

  • Gain the fundamentals of game programming in the context of the Android platform
  • Use Android’s APIs for graphics, audio, and user input to reflect those fundamentals
  • Develop two 2D games from scratch, based on Canvas API and OpenGL ES
  • Create a full-featured 3D game
  • Publish your games, get crash reports, and support your users
  • Complete your own playable 2D OpenGL games

People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.


Table of Contents

1: An Android in Every Home
2: First Steps with Android Studio
3: Game Development
4: Android for Game Developers
5: An Android Game Development Framework
6: Mr. Nom Invades Android
7: OpenGL ES: A Gentle Introduction
8: 2D Game Programming Tricks
9: Super Jumper: A 2D OpenGL ES Game
10: OpenGL ES: Going 3D
11: 3D Programming Tricks
12: Android Invaders: The Grand Finale
13: Going Native with the NDK
14: Marketing and Monetizing
15: Publishing Your Game